Long Live The Night: An Under Night In-Birth Story

February 25, 2020 0 By Ewald Bahringer

(joystick clicking) – If one were to look at
the lineup for Evo 2019, you’d see a pretty good snapshot of the state of fighting games. Juggernauts like Super
Smash Bros. Ultimate were side by side with staples like Street Fighter V and Tekken 7, with newcomers, Samurai
Showdown and Soulcalibur VI getting their chances to show off on the community’s largest stage. There was, however, one title
that definitely stuck out quite a bit from the rest of the pack. It didn’t have a pro tour or
a longstanding Evo legacy, and if you weren’t a fan
of their games already, you’d probably barely know the developer. That title? Under Night In-Birth Exe:late[st]. How did a niche title like UNIST
make it into the Evo lineup seven years after its
initial arcade release? To answer that question, we spoke to some of the core
members of the UNIS scene to learn more about that community story. And to get started, we’re gonna talk a little bit about French Bread. – So French Bread is a
game developer that’s basically a doujin circle, They kind of just made their
games super grassroots style, they’re definitely known
most for making Melty Blood, the fighting game based on Tsukihime, but that was where they
got their popularity and then, they haven’t
really made that many games, there’s a couple other of their games before Melty Blood, but most people know them so Melty Blood, so Under Night In-Birth was definitely the first really big thing that they came out with after Melty Blood, ’cause they made many
versions of Melty Blood. They basically were just
updating Melty Blood for like 10 years. – [Commentator] Chuck some
knives, chuck some rocks. There’s air traffic control, you’re not cleared to jump in the sky! (laughs loudly) Stay grounded! – If you know of Guilty Gear, the next big thing was
French Bread and Melty Blood, when it came to anime, because outside of Guilty Gear, there was BlazBlue, and BlazBlue was made by the same people, but when it came to a different company, within that anime area,
or that anime spectrum, it’s always been French Bread. So with Under Night coming out, it was definitely a breath of fresh air, because back then, like 2014, before Guilty Gear came back with this big grand revival with Xrd. It was the first one we’ve seen in like six or seven years. – My first experience with Under Night, we saw the announcement, Under Night In-Birth coming out, a new game from French Bread so everyone was like, “Oh, it’s Melty 2.” The characters were pretty interesting, pretty different but
also very French Bread, but there was no console version so we kind of just
watched from the sidelines and that game was kind of bad if I’m gonna be real, it
had a lot of infinite’s. It was just kind of a broken game. – It was a very experimental game where you essentially have
infinites, that don’t kill you they pretty much time you out, you have 99 second infinites in that game. – The very first version was, that was just, that was insane. Everybody had infinites
and did crazy damage, there were no limits to
wall bounds or any of that. – When the first console version came out it was UNIEL, and that game was completely different than the original Under Night In-Birth. So they actually rebalanced
the game completely, just overhauled it entirely. So it was actually a bit of
a surprise for a lot of us. I think we were going in there, expecting it to be another
flavor of the month game, where you kind of mash about,
and then start playing it like, “Whoa, this game’s
actually really different!” – In UNIEL which is the
second version of the game, that we got here on consoles, it was very grounded, like there were characters like Merkava the big monster,
and Vatista the robot, that could kind of go into the air but when you were fighting
Gordeau, the big scythe dude, you really just couldn’t jump that much, so it’s really like a game of inches and can I control the meter cycle, can I control the grid cycle, to allow me to get my turn. – [Commentator] The deep, the deep! The up backs, the up backs position! Can they get a punish!? No, no, no! She’s scared! There’s a reset! 2GB gets the reset! – In Under Night, it’s pretty difficult to find frame advantage. It’s hard to keep your turn, in other games, normals are plus two plus three is fine, in Under Night, something that’s like minus 1 is considered really good, most things are naturally like minus 2 minus 3, or even worse, so you kind of have to use the threat of your chain normals to frame trap people and if you end with something that’s not cancelable and it’s minus, it’s just absolutely over,
you can’t do anything. On top of that, the Vorpal system is probably the most iconic
mechanic for Under Night. So it’s a separate bar on the bottom, and basically it’s like a tug of war game with these blocks called grids, there’s a circle cycle, that takes 17 seconds to complete and
at the end of the cycle, whoever has more blocks, gets Vorpal, which is basically, it
powers up their character, it gives them access to new moves. – So if you successfully hit somebody, or you press forward basically. It slowly goes up, but if you get hit, or if you get thrown, there’s a big swing back to the other side. So you’re trying to control as much of that individual resource within this amount of time, while you’re fighting the people on the screen. – If I have Vorpal, then my
character gets a special trait, unless you’re Mika, if
you’re Mika then you don’t, you XD harder, I don’t know. Most characters get a special trait like their normals do more chip, they get access to another special move, they lose less life if you’re Carmine, something like that, and you’re allowed to Chain Shift, like stop the clock, you
see that screen freeze, that’s where everyone’s just like okay, they’re trying to see what’s
going on in the screen, and react accordingly. – Chain Shift is basically
like a time stop, it cancels whatever you’re doing so it’s a really powerful tool because if someones just
doing a frame trap on you, you can actually just mash Chain Shift, and then as soon as they have a gap, boom, you can DP them, or do whatever you want. So it’s the kind of game where Vorpal empowers your character, it lets you have much scarier offense to roll over your opponent. Its also a really great way
to be secure on the defense, you could be knocked down and know that well, no matter what happens, I can wake up Chain
Shift, and see the mix-up, if there’s a mix-up or whatever. So it gives you access to a lot of tools. The thing we like to talk
about in Under Night is that the Vorpal cycle is often more
important than the life lead. It’s okay to maybe take
a little bit of damage if you’re gonna win Vorpal, ’cause once you win vorpal, the rest of your gameplay really unlocks. So that’s really the most
iconic thing about Under Night is that it’s a game that
rewards good defense through a separate resource, there’s a forced ebb and flow
basically of the game really, every 17 seconds, something
important’s gonna happen and so you know that that
guessing game that occurs is extremely momentous. You know, it’s kind of a slow game, but at the same time you’re, both players are kind of
forced to keep a certain pace. – But the version that we got was a little bit better,
but there was still some outlandish stuff in there
like the Waldstein infinite, Waldstein had an infinite, and also just busted, still busted damage all around. – All right here we go. (repeated in-game grunting) Woohoo, that’s it. That’s it, I’m going to the gym. – The balance in EL was
honestly pretty crazy. The top three characters
were not only really strong, but they were strong in
the way that spectators really got turned off. Obviously the big one is Gordeau. A lot of people just watched Gordeau just murder people in EL, kill them in two combos, command grab them from his full ranged poke away
and things like that. That was definitely I think
something that maybe turned off the casual player, and also just seeing those
kind of weaker characters really have a hard time. You know, Akatsuki, Seth,
Nanase, Chaos, Byakuya, like those characters
definitely considered very under powered in EL. The community was, I
think very interesting in the beginning, because
the game is so different, it’s not like Melty Blood,
it’s not like Guilty Gear, it’s not like BlazBlue, it’s not like Street Fighter you know. If you ask different people
they’ll describe this game in all kinds of different ways honestly, from anime Street Fighter, to Anime KOF, to Melty 2, to Footsie Melty
to whatever you have right. So no one could really
pin down where this game lay as far as the most overlap, and so because of that, people from all kinds of different games really converged for this
game when EL first came out. It was really hot honestly for
the first couple of months, just because of that factor. You know, whenever a new game comes out, there’s always definitely
that early competition where people just want
to see how good they are and come and beat up
people that they don’t know and things like that,
and prove which games, which game you come from is the
best, that kind of thing so. You know, we had people from KOF, we had people form Street Fighter, we had people from all the
different anime scenes, trying the game out. – [Esteban] Despite a six
month gap between Japanese and English console releases,
the UNIEL scene in America maintained enough that many believed it would be in consideration as a main game for that year’s Evo. In the past, getting even one anime title in Evo seemed at times
a struggle in itself, and with Guilty Gear Xrd being one of the newest titles in the
genre, it seemed to be the shoo-in to take that spot. Nevertheless the UNI
community held out hope that maybe two titles
could make it in that year and to their surprise, two did. However, neither of them were UNIEL, with Guilty Gear Xrd
and an outdated version of Persona 4 Arena Ultimax chosen instead leaving the UNIEL scene to question why. – It was the second year
that Persona got in, so I think that was the big buzzkill for a lot of players because Persona numbers were pretty low, if you look at majors
it was like very small, 30’s, things like that, 40’s and UNI had been doing pretty good, so a lot of us were really hoping that we’d get UNI that year honestly. A lot of us had our
fingers crossed because that was like, the year, it
was the hot year for UNI, and if we look back in hindsight, it definitely petered a
little bit after that, so it was definitely a buzzkill to have it not show up at Evo. – That December, we had
about 100 something plus tournament for Under Night and that was kind of unheard
of for an anime game, so with that we thought,
“Oh yeah, we’re definitely “gonna get some sort of notice, “and we’re just gonna be at Evo.” They’ll put us as like a Saturday game, whatever, we don’t care. And then it came out like,
“What, what’s going on here, “what do you mean Sign and Persona?” But people were still dissuaded and they were just like,
“What’s going on here, “I thought you’re looking at the numbers.” And there’s an infamous tweet from Flux, he said, “Unfortunately
not in Evo lineup.” and I remember reading
that, and I was just like, part of me was just
like, “Aw that’s funny.” But part of me was just
like, “Come on man.” I wanted this game in here too, but at that time I
understood how Evo worked, with how they select their games, and they’re obviously looking
at the community support, they’re looking at the
support from the developers, and they hadn’t heard anything for about two, three years. We didn’t have any idea of
what was supposed to come out. There was no talk about ST. We thought it was just
gonna be in arcade forever, on PS3 and that’s it. So 2016 the same thing
happens essentially, we’re like, “All right, we got it, “we’re still showing up to our main, “this is not as big,
we’ve got it this year.” At that point we were just like, “Maybe we should stop playing the game “’cause no one’s noticing.” – It definitely impacted
the overall numbers of the community because after that year, and for the couple years
leading up to the ST release, there was definitely a decline in numbers, so the Evo announcement
was a big part of that, but another big part of that was the delay of the console port. So ST, the current version we’re on, the first version of
ST came out in arcades, a little bit after EL, and we
didn’t get that console port for quite a while actually, they said they were working on it, and just took a really long time, and it’s that kind of anime Arksys cycle, is what a lot of people call it, when you’re just sitting on
the old version basically, waiting for the JP devs to
come out with the new version or the current version, right. So no one really feels too happy about playing what they know is an old version when other parts of the world
are playing the new thing. – I came a little after that year’s Evo, ’cause it was really big, I heard next level battle circuit had like 64 people, it
was super super popular and everybody was like,
“Okay, if this gets into Evo “I’m gonna play this game.” And it didn’t, so after that, the kind of surrounding buzz just died. So if you really wanted to play the game, you had to like really dive into it and so, at least as far as the scene goes, everybody kind of knows each other, because we started so small, and even through EL, I
think the largest tournament after that, before the
latest version came out, it was somewhere like 50,
60, 70 kind of entrants. It was still low, but just
the really dedicated people got together and played it a lot. – [Esteban] Evo had come and
gone, and the UNI players that were left in its wake
decided to take matters into their own hands. If no one else was going
to showcase their game, they were going to have to rally together and do it themselves. – So there were a few
people in the UNI community that said, “Hey, we’re going to go “to these tournaments here, “these tournaments are open to us “and welcoming us.” For year after year after year, not matter how old or how
outdated the version is, if we’re going out to
a certain tournament, we’re gonna represent
and do numbers for it. I think from there, there’s
just this little group of people that just started moving around
to tournament to tournament and growing from tournament to tournament and they started being
a little more organized with their events and how they
were going to get together and play the game and show the game out. – I was a tournament organizer
for Brawl in the Midwest, but one of the things
that I always noticed and we also paid attention
to the Skullgirls community, was like there are too
many of us spread out, like, overall you might have
five to six people here. I don’t know, maybe the larger
scene has like 12 or so, like in New York or something like that. It’s like instead of just
going to these smaller regional tournaments, how about we try our best to
meet up at some big events, it doesn’t have to be a
ton, maybe one to three. – Around 2017, when we got word of ST
coming out/we knew when it was gonna be on console. Drunken Suika, he made
the discord for the global and he was just like,
“All right if you’re from, “just come into here, you’ll
say what region you’re from, “and if you’re looking for games, “you go Netplay games.” You go into a specific channel that’s just for Netplay. And that’s why Discord
is very popular nowadays because everything’s centralized, you go to Discord, you go
to one of the main channels, ’cause there’s a main UNI Discord now, but there’s different regions now, there’s a North East, there’s a West Coast, there’s Mexico, there’s Canada. – Discord was like a sigh of relief, I didn’t have to go to some
random forum or some IRC, if I wanted to talk to some
people and some people here, and we, well I really wanted to encourage people of all skill levels
and backgrounds to just come to one central place. So I could easily talk to Squish, who’s the best Akatsuki in North America. If I wanted to talk to
him about something, I don’t have to find some other thing, you make relationships, you
talk to the people every day, you talk to people about the game, and you try to introduce
more people into the scene, so sometimes I think in other games, you might have top
players kind of separated away from the general core,
but everybody basically has access to everybody, there aren’t too many top
players who aren’t in Discord, there aren’t too many players that want to get in the game. One of the first things that
we do is like, “Here’s discord, “here’s a bunch of these
resources that we’ve archived, “if you have any questions,
people are around.” But it just kind of
organically grew that way. – [Esteban] With the UNI
community now united and growing it seemed primed for an explosion
with just the right spark, that spark came in the form of Under Night In-Birth EXE:Late[St]. The latest version of the
game that hit consoles. Just like UNIEL, there
was a six month delay between Japanese and English versions, but because of all the
hard work the community had done in the interim of the game, it’s player base started to
spike with both releases. The UNI boom was now in full effect. – There’s a lot of factors that go into the expansion, the boom
of the UNI community, from ST onwards. First of all, the game is
a little more aggressive, it’s a little bit less defensive than EL and that makes it a lot more
accessible to newer players because attacking is way more
fun than defending right, I mean you’re just pressing
buttons going to do you thing, taking your turn, that’s always more fun. So ST helps a little bit,
especially at the lower level. You have a lot more
offensive tools to kind of break down your opponent’s
defensive barriers and things like that. So the power level kind of went up a bit. New characters are pretty cool too, even the lower, “The weaker ones,” definitely have a lot of
popularity riding behind them, Akatsuki being a lot better
is a pretty cool thing, he was kind of like a low tier hero in EL, and obviously players like Squish really put him on the map in EL, but it was just a real struggle. So the balance overall
in ST is much better, and it’s a much better
spectating experience I think. – [Commentator] Yeah, ’cause
he knew Trill was gonna try and press a button. Woo! Oh wait, is that it, that’s it that’s it. – [Commenter] Oh my God. – [Commentator] Let’s go! – It was really surprising
’cause people knew that it was a dope game, but people were kind of on the fence, this is cool and I’m
watching people at the scene, and everybody’s invested, players that weren’t in
top eights and things didn’t leave, they
stayed and spectated and cheered and everything, so
they saw the atmosphere, is like, “I kind of wanna
get in, but it’s kind of “too difficult right now.” So when English came,
and everybody was like, “Oh my God, look at the
tutorial, oh my God!” So you had the energy around it, you had the English release, and then it was on sale, and so, #PlayUnist or # whatever really blew up. I really think it was just kind of like a freak accident of sorts. We all knew the game was good, and we all knew people were watching us, but I don’t think that we really knew how the perfect spiral would happen, like maybe the fact that
Guilty Gear was in a spot where they weren’t feeling
really great about it, but wanted to play an
anime game or something, and BlazBlue has always kind
of had a tumultuous history in North America, as far as
popularity goes at least, so it was just kind of a
perfect storm, I think. That’s the only way I can describe it. I’m still in awe sometimes. – To me, I wasn’t as shocked
as everybody else was, because I’ve seen
communities grow and prosper and I’ve seen them just
die horrible deaths, so for just Under Night to go
from 70 something something, and then double that
with the English version, it’s like, “Well, You know that’s “something obvious, or that’s
something that just happens “in fighting games.” but then you add the
fact that UNI doubled and a half the following
Combo Breaker is like, “Whoa, “that’s big.” Now you’re playing with fire. It was something that was definitely something I’ve never seen before, and I’ve been playing fighting games for like over a decade. – The numbers have just
been continuously going up, there is a period last year, where every single major
tournament broke the record. I think CEOtaku 2017 was the first big ST tournament, and then Combo Breaker comes
out with some crazy number too, I think it was either
high 100’s, or low 200’s and then Evo side event
was also like mid 200’s or something like that, and then CEOtaku had even
more, it was ridiculous. As far as numbers goes, those three, were the big ones, and they just kept getting bigger and bigger. So we’re back to 2019, Combo Breaker breaking
all the previous records yet again actually is just
on curve with my predictions. – The interesting thing, I think, about the current state of Under Night, is tournament wise, and
everything like that, in North America, it’s much bigger here than it is in Japan. So the players have been
playing for much longer but we keep upping the number but people really just show the enthusiasm and just wanted to come
and collect together. – That boom isn’t too surprising to me, because a lot of it is
just kind of the momentum that was the early EL momentum, but it just kind of got stifled by that delayed console port, so as soon as the console
port actually came out, I think a lot of the players, the community just took that momentum back and that’s kind of how we got here. – [Esteban] While Under
Night has always had homes at tournaments like
CEOtaku and Combo Breaker, there’s another event that’s become synonymous with the community, Climax of Night, a French
Bread centric major in Atlanta Georgia was created by anime OG Shinobi! and his team, to celebrate games like Under Night and Melty Blood. Further pushing these
titles to the forefront. – So with 2018 that Final Round was supposedly
the last Final Round, so with that, there was pretty much, like a questionable
void in Atlanta itself, and I wanted to be sure
that Atlanta themselves had an event for you know,
just fighting games period. But I said, if I was going
to run an event, ever, because I was always against having that amount of pressure and stuff, I can’t do all that stuff that Rick does and Jebailey does, they’re crazy. But for me, I told myself,
if I was gonna run an event, I was gonna run whatever I wanted to run, and play whatever I wanted to play. And for me, there were
already enough tournaments that showcased casually familiar games like the Street Fighters, the Tekkens, but when it comes to anime, everybody knows Guilty Gear. Guilty Gear has this long vital history with Evo, and it’s been everywhere a day and a half. With Under Night, it’s a little different, Under Night is very spotty
when it comes to awareness in the competitive scene. You only have like maybe four or five really big tournaments out of the year to be able to say, “Okay,
that’s a UNI major, “that’s where we’re gonna go.” But I was like, “How
’bout we run something “that UNI’s the only game that
you only have to think about “as a major, as the highlight.” I think, that alone gives Climax of Night a very different approach
in everything that we do, whether it be like with production or promotion, or however we do, that anything when it
pertains to Climax of Night because we’re only
focused on one community. – I knew that Shinobi! did good work, with Final Round on the anime side, so he was a trusted
member of the community, it’s like, “Okay, he’s
treated anime well before.” People know him, people trust him, he’s big in the Melty Blood scene, let’s do it, this is the perfect time ’cause after Evo and
Combo Breaker, and CEO, there’s a big gap before
the next year flips over, so it’s like this is the
perfect time, so why not? Let’s have Climax and
CEOtaku fill that roll. – Climax of Night was kind
of, I think, Shinobi!’s way to kind of bring people together again and really unite under that banner of anime of niche of French Bread, of whatever you want to call it, and just have a good time, and I went to the first
one and it was fantastic, I think the sentiment repeated
by most of the participants was that it did feel like a
tournament from back in 2005, or something like that. That was the coolest thing for me, for so many people was just that yeah. It was like, you went there,
you played games with people and you kicked it, and very back to the grassroots aesthetic, the feel, really the atmosphere, and because it really
was grassroots right, it really is just Shinobi!
and his boys getting together to put on an event just
for the hell of it, just to support the games, you know. No money in it or whatever,
and it worked amazingly. – [Commentator] Please! Dead! (crowd cheering) That was brilliant, everybody’s hyped. – It felt like the subject
of the event was the players, that it was a group of
players, a group of people there for each other you know, if you just look at the crowd, I think it’s pretty obvious
that everyone is really there aware of the people next to them, really all getting together
to really cheer and get hyped for the game and the celebration of
the game I feel like. – [Commentator] What a bet! He doesn’t spend his meter– (collective shouting and cheering) It’s over! It’s over! BrkrDave! Haling from Southern California he is our Climax of Night tournament– (collective incoherent shouting) – [Esteban] Even with
Under Night building steam heading into 2019, few had any hope left for it to be featured
as a main game at Evo. This changed however
when in February 2019, on the show announcing the the
titles for that year’s event. Mr Wizard had a surprising announcement, – You know, Evo’s had
its ear to the ground, we’ve been listening to the community and listening to the fans
and kind of figuring out what they want, and I think it’s time that this community actually gets to shine, they’ve been doing a great job of kind of supporting their game, throughout the year and maybe further, but I definitely think that it’s time for them to make their game a main title at Evo 2019. So for the first time ever, we’re proud to announce, that Under Night In-Birth Executable: latest or as
the cool kids say, UNIST is a title for Evo 2019. – There was talk early in that year, you know, people were whispering, you know maybe, maybe this year for UNI, the numbers have been pretty good, maybe UNI will make it this year, but after that one year, 2014 and 15 no UNIEL, I think a lot
of it’s kind of got our hopes and dreams dashed away. So for most of us and for me definitely it was just completely out of left field. I was actually in the
car on the way from work when it happened, so I
was trying not to crash, reading my timeline, I’m like, “I need to get back home.” Just to jump on Twitter,
not even do anything, just literally jump on Twitter and see people and get
excited with everybody. It was a amazing time. Let’s fucking go! I’m not pulling over for this shit! Fucking, let’s go! – As for my reaction, like candidly, I kind of slumped back like, “Fuck, this is another tournament!” ‘Cause I’m sponsored by Sugoi Factory, and so I’m able to go to
more events than usual. This is now another major
that I have to budget for, ’cause I’m in school and I
work at the same time too. It’s like, fuck! Now even if I had misgivings, like maybe Evo wouldn’t treat us right,
really as a tournament, be rushed, blah blah blah. Now I have to go, it’s Evo,
it’s Evo, you have to go. As hype went and we knew that
Japan was actually interested for the first time, coming over en masse, our top players, Redblade and Squish were like, “This is the real thing, “we’re now able to play
against these people “that we’ve only been
watching on streams.” – I went with a bunch of other American players over to KSB in Japan this year, and it was really fun seeing first hand the excitement from the JP players. People were just talking about, even the players that can’t go, they’re talking about Evo, they’re talking about the tournament, talking about who’s gonna be there. – The big thing is UNI, up to this point, is like one of the smaller games in Japan. French Bread’s a small studio, they don’t really have
a whole lot of money to be putting on a bunch of things. As far UNI goes, Clearlamp is now the first signed, signed player, and that was just before this tournament. So he’s a talent director
or something like that now. But he’s the first one. He’s the only one. So that should probably
tell you the type of community and scene that they have. They’re kind of small, but dedicated. So a lot of them are salary men and so the salary men blow up, you can’t really travel. There were people that were joking like, “I went to Evo and I had to put it… “I got fired to come to Evo” because the grind is that much, but people felt like
it’s Evo, now it’s here, we have to go. And so I think we got 30 or so Japanese players that came over. – There’s a lot of people
just really interested in the outcome of the event and I mean, I don’t even care who wins I just know that the whole
tournament’s gonna be amazing because it’s gonna be, I mean, it’s an Evo main game. So it’s the kind of
thing that most players of niche games really
just can only dream of because I think that the last time that that kind of thing
happened like UNI was really… Melty Blood was a main game, so that was 10 years ago. So basically from my perspective it’s been 10 years since a niche game got shot at Evo. There’s been other anime
games in the past, but UNI is like Smash in the beginning too, you know? Really a game that got there just through that effort. You know, through that grassroots push to get those numbers so for me, the biggest thing I tell people with regards to the announcement is that it’s such a good sign as far as from my perspective that Evo’s really on point looking at the communities and seeing what’s being
represented, what people want. So the fact that UNI got this shot is really, really good. I think it’s… Regardless of what happens, for other games too they can look at UNI as really an example that can happen. – [Announcer] Your winner for Evo 2019 is Clearlamp! – [Esteban] Under Night and its community have come a long way
since their beginnings and with a new update announced as well as being featured
once again at Evo 2020, neither looks to be
stopping any time soon. Everyone has their own
hopes for the future of UNI. – I come from a perspective where I helped run these
UNI tournaments that were first year at Evo I think
maybe 80, something like that. Even then that was incredible. Very used to, for all the other games, help support, low numbers
and used to basically helping run events and communities with no real future beyond
whatever we pick up ourselves with our own weight, so I’m not really expecting something like a circuit or
further expansion for UNI. I think I’d be pretty okay if after Evo just that was it and we just
kept playing the game because the game’s fun, community has fun and there’s people playing it and that’s kinda all I need and I think that’s all
a lot of people need. Obviously there are people who
want more and more and more but I feel like we’re already blessed with such a good opportunity as it is. It’s my hope that at the very least the community gets to a level where it’s self-sufficient wherein that it can basically continue
to bring new players in ’cause that’s usually
where some niche games lose all their momentum basically is when they can’t bring new players in and they’re kind of just stuck with what’s left with the player, the hardcore players basically
who are not gonna move on, but it’s really important to be able to bring new players into your game and just get that fresh blood. – The future is probably no different than what it was five or six years ago. The corner stones, the people that are behind the community
are still going strong and with this new version it just, it generally just naturally
generates a lotta hype so for these guys to keep growing and never seem to fall off two years after a Japanese release, even in this era of patches and consistent updates and
season passes and stuff, it’s definitely a testament to not only Under Night specifically, but to fighting games in general that if people are around a game and they love the game and they put all this time into the game and they still go out
to these tournaments, spend their money and sacrifice their time to go out to these
tournaments and have fun and play these games then I think with a new version it’s just going to continuously
keep growing and growing so long as the community is open and just able to keep playing the game. (crowd exclaiming) (upbeat music)