Long Live the Queen | Digital Boundaries Reviews

Long Live the Queen | Digital Boundaries Reviews

January 6, 2020 8 By Ewald Bahringer


Long Live the Queen is a game about anime
princesses, multiple story paths, and death. Lots, and lots of death. Yet, is the game
any good? Find out now, on DB Reviews! You take the role of Princess Elodie. The
game starts as Elodie, and her father the king are leaving the funeral of the Elodie’s
mother, the Queen.. The death of the Queen puts your character squarely into a crash-course
with her destiny to become the new queen of the land. In this world the Queen is the true ruler,
and the King has very limited powers. So the King sets up a royal tutor in order to train
you for your future duties. You make all decisions for the land, and the King takes care of the
specifics. He may object occasionally, but he will mostly do as you order. Yet, you will
always face danger and challenges since you are not yet crowned as the Queen officially.
The reason? The law of the land is that the Queen must be 15 years old in order to be
official crowned. So, that means you are a target until then. Princess Elodie has to
not only prepare herself to be Queen, but live long enough to make it to her 15th birthday
from those trying to overthrow her. Long Live the Queen is a game about stats.
Tons, and tons of stats. Sometimes, a little too many stats. The whole premise is to teach Princess Elodie
skills in order to tackle scenarios she might run into over time. They break down into four
major categories. Social, Physical, Intellectual, and Mystical. Each category has a few sub
categories. In example, the Social category has the subcategories Royal Demeanor, conversation,
and Expression. Yet, each subcategory has three skill areas of growth. These areas of
growth can range from improving your royal presence to your skill with handling military
Naval Strategies. It is key to train Princess Elodie in these stats. She is basically a
blank slate when you start, and if she comes across a dangerous scenario, these stats literally
are the difference between life, and death. Speaking of death. You better get used to
that! Elodie has this bad habit of dying. She dies,
dies, dies ,dies, DIES! So you have to ensure you choose what you think her stats may best
to handle. If she can’t swim, or knows nothing of naval battle – don’t send her out to
sea. Each stat is important in it’s own way, and can affect the path the story takes.
Which means, there are tons of dialogue options, and scenarios you will never encounter if
you do not train in certain stats. Even the ending summary changes some depending of the
choices made. So how do you train the princess? You send
her to school of course! The normal flow of the game works as so; you can send the princess
to study two subjects per day. Normally after that a story, or decision driven event will
happen. This is when your stats will be tested. This will determine the path of the story,
and depending on the scenario if you will survive. Once that is done, you will have
the option to visit an area in the castle. You also have to take Princess Elodie’s
mood into account. Her mood will give you bonuses, or even hinder your ability to learn
during study sessions. Mood is affected by the scenarios she encounters, and the places
of the castle she visits. Don’t be fooled that thinking a certain mood is always beneficial
over another. These moods will affect the bonuses you receive when studying skills.
So it may be good to make her lonely, depressed, and afraid depending on the bonuses you wish
for her to have. Clothing plays a role as well. Once the Princess reaching a certain
level of knowledge in a subcategory she will unlock an outfit. These outfits will increase
her stats in that particular subcategory. So it rewards you for focusing on certain
skills. Just know, that scenarios may put you in situations that the Princess is not
prepared for. So plan ahead, and have multiple saves. So, what about the game’s music? Are there
any memorable tracks? Well…. The game has a few music tracks to that play
depending on the scenario. All the tracks are created by a piano, and are fairly unremarkable.
Even the title track of the game is simply a piano rendition of “God Save the Queen.”
The only track gets stuck in my head is music track that plays when the princess is in danger.
That tune is such a change in tone that it serves it purpose well. Most tracks though
are good for ambient music. Not bad, but nothing that’ll stay in your head for very long. Long Live the Queen has a lot of heart behind
it. You can tell that not only did the creators, Hanako Games, wish to tell a story with interesting
characters, but do so with a very deep skill system attached. Yet, in the end i feel that
this broad ambition was it’s weakness. It was trying to do too much, and some of the
basics of proper game design were ignored. I never grasped exactly what I was doing,
and if what I was focusing on was even necessary. In the end, Long Live the Queen is a very
interesting take on the Visual Novel genre. If these types of games interest you, this
is a very charming and challenging title that you can play many times over. I hope this
review was helpful. I would love it if you like, and subscribe! As always, thank you
for being awesome!